TWID #2: Creating 3D Models in VR
Using Gravity Sketch for Oculus Quest to create 3D Models.
This week I spent some time in VR to figure out if I can use it to create 3D Models and Scenes.
Softwares to create 3D Models in VR
The list of tools for creating content in VR is not that long. There used to be Blocks and Oculus Medium (which I really liked back then). But they seem to not be supported anymore. So the only choices I had was Quill and Gravity Sketch to do some work with.
I decided to go with Gravity Sketch, since it seems to be the most professional software. It recently had an online festival and comes with a good community and great tutorials that get you up and running.
Modelling with Gravity Sketch and rendering in Blender
It takes some time getting used to work in VR. But once you understand how it works, it is really powerful. It lets you create, modify and position geometry directly with your hands. Which is the most direct way I’ve every worked on a 3D related task.
Learning 1 - Don’t try to draw
The first thing I’ve learned is that you should not try to fill in volumes in 3D by drawing, like you would on paper. Instead you should focus on defining your model roughly.
Learning 2 - Don’t do too much
While it is tempting to create a huge amount of objects - since it can be done quite quickly. I found the results to be better, when I don’t put too many objects in a scene.
Learning 3 - Use your body to draw
One thing that sets this medium apart the most, is the ability to use your whole body to dynamically create shapes. This is just not possible in traditional 3D software.
Conclusion
Creating VR to build 3D Models in a great way to create organic shapes and gives you the opportunity to see scenes literary from another perspective.
Other things I did this week
Instagram Posts
Drawing
In addition the the digital stuff, I try to do at least one drawing to not be in front of a screen all the time. While doing so I like to actively listen to one album, to be aware of the music I like and not get too affected by the algorithms that guide my behaviour.
That’s it for this week, hope you liked it.









